Augmented reality Virtual Reality VR/AR Components
AWE 2019 | The most essential AR/VR conference and expo
Introduction to Augmented World Expo (AWE) For the second time in a row, Premo attended the Augmented World Expo (AWE) at the Santa Clara…
Augmented reality Virtual Reality VR/AR Components
Introduction to Augmented World Expo (AWE) For the second time in a row, Premo attended the Augmented World Expo (AWE) at the Santa Clara…
Augmented reality Premo Group Virtual Reality
For some years now, terms such as Virtual Reality (VR) and Augmented Reality (AR) are widely known by the population; in some environments, some of…
Augmented reality Virtual Reality
Head-mounted displays (HMD), headsets and virtual reality (VR) glasses are devices which enable the user to get immersed in a virtual world, which is projected…
Augmented reality
As virtual reality (VR) becomes more mainstream, it is being used in a wide range of industries and applications. Currently, VR is making its way…
Augmented reality
Technology advances have a big impact in our lives. The technology around tracking systems is one of the areas in constant growth, with a…
Augmented reality Virtual Reality
8 out of 10 people think that Virtual Reality (VR) services would be a great idea for advertising campaigns. This is because the advertising world…
Augmented reality Virtual Reality
Trade Show Description A visit to AI Expo Japan, which was held in Japan in April 2018 and included a designated space for VR/AR/MR applications…
Augmented reality Virtual Reality VR/AR Components
Many people argue that our future lies in virtual and augmented reality. While their statement may carry with it a plethora of moralistic and ethical…
Augmented reality Virtual Reality
It’s no accident that many people who appreciate VR and AR are also fans of “sci-fi” books, movies, and TV shows. Technology has imitated art…
Augmented reality VR/AR Components
Due to rapid advances in Virtual Reality (VR) and Augmented Reality (AR) and the resurgence of head-mounted displays to enhance the AR/VR experience, the interaction in…